
Side Door, a platform that matches musicians to venues for shows, became the first ever winner of the Gerry Pond Sales Award Friday.
Side Door, a platform that matches musicians to venues for shows, became the first ever winner of the Gerry Pond Sales Award Friday.
The Canadian Export Challenge Accelerator and Pitch Competition is coming to Fredericton on June 11th, 2019 from 8:00 AM to 3:00 PM. This is a great opportunity to network with entrepreneurs and organizations in your community who can help you scale! And, you can pitch to win $25,000 in CASH and up to an additional $100,000 in in-kind scaling support.
Click here for more information and to register
Canadian company, Kognitiv Spark, provides industrial augmented reality (AR) task support software. Built for the Microsoft HoloLens, their RemoteSpark platform uses proprietary software technology to deliver an AR solution for remote support to industrial workforces.
TEST Magazine, caught up with Kognitiv Spark’s co-founder & CTO, Ryan Groom, and senior infrastructure manager, Paul Archer, to discuss the software and hardware challenges the company overcame to become a leader in the field of industrial augmented reality solutions.
Maritime DevCon (hosted in Fredericton), is in their 6th year of operating the conference, having hosted over 700 attendees and 75 speakers to date. This year they anticipate 200+ attendees and 20+ sessions covering a wide range of topics including Development, Cloud, DevOps, User Experience, Data Science and Architecture.
To learn more and to register click here.
Stepscan Technologies Inc. announced today the launch of StepTracker™ its new multi-subject tracking API for use in military training and simulation. StepTracker™ addresses the unmet need of identifying and tracking individual war fighters as they move through shoot house/ training facilities while engaged in close combat and urban operations training.
When Julia Rivard Dexter first launched her game-based learning startup, Squiggle Park, she was hoping to reverse declining literacy rates by creating games that were so fun and engaging kids would want to play in their free time. She envisioned something that could rival a Clash of Clans or World of Warcraft, but steeped in learning research.